Pixel Lineage Class & Super Class Tier List

Because Super Class selection at the Trainer's Shrine (Act 2) is permanent and irreversible, picking the right evolution path is the single most critical decision in your run.

S TIER — Meta Dominators 3 Specializations

Hexer

Base: Mage DoT & Debuff Master 1.4x Magic / 1.1x Dodge

Highest boss DPS in Torment mode. Malediction stacks bypass boss armor and melt Act 2 Warden with ease.

Sentinel

Base: Warrior Ironclad Tank & Mitigation 1.5x Defense / 1.3x HP

Virtually unkillable in Solo runs. Fortress Stance nullifies 45% incoming damage and reflects physical blows.

Oni

Base: Fist Enraged Burst & Stun Lock 1.35x Attack / 1.25x Speed

Demonic Frenzy turns turn-based encounters into one-sided stun gauntlets. High burst with zero weapon cost.

A TIER — Highly Recommended 4 Specializations

Assassin

Base: Thief Crit Executioner 1.4x Crit / 1.3x Speed

Shadow Step grants 100% crit chance on subsequent strike. Melts elite dungeon mobs before they take a turn.

Cleric

Base: Mage Holy Healer & Buffer 1.3x Magic / 1.2x HP

The backbone of Guild Raids and multiplayer runs. Radiance Prayer cleanses all curses and revives allies.

Berserk

Base: Warrior Low-HP Bleed Juggernaut 1.4x Attack / 1.15x HP

Bloodlust scales damage inversely with remaining HP. Massive damage output but requires potion management.

Deadeye

Base: Archer Precision Snipe Sniper 1.4x Attack / 1.3x Crit

Piercing Arrow completely ignores enemy armor rating from long range. Exceptional against armored bosses.

B TIER — Viable & Niche 4 Specializations

Greatsword

Base: Warrior Heavy Cleave & Poise 1.35x Attack / 1.2x Defense

Sweeping Cleave hits entire mob waves, but slow attack speed leaves openings against fast rogue enemies.

Brawler

Base: Fist Counter Brawler 1.25x Defense / 1.2x Attack

Balanced survivability with reliable interrupts, though lacking the extreme damage scaling of Oni.

Minstrel

Base: Bard Aura Support 1.25x Speed / 1.2x Magic

Battle Anthem boosts team attack by 20% for 3 turns. Outstanding in groups, mediocre in solo play.

Summoner

Base: Mage Minion Swarm 1.25x Magic / 1.1x HP

Skeleton minions soak boss attacks, though summon animations extend encounter durations.

C TIER — Underperforming 4 Specializations

Rogue

Base: Thief Poison & Stealth 1.2x Speed / 1.15x Crit

Outclassed by Assassin's instant burst. Poison ticks too slowly against high-tier dungeon mobs.

Corsair

Base: Thief Gold Farming 1.2x Gold / 1.1x Attack

Great utility for early game gold generation at Goblin Merchant, but falls off in Act 2 combat.

Pianist

Base: Bard Crowd Control Sleep 1.15x Magic / 1.1x Speed

Lullaby puts enemies to sleep, but boss encounters are immune to sleep effects.

Ranger

Base: Archer Trap Specialist 1.2x Speed / 1.15x Attack

Trap setup requires prediction that is cumbersome in fast turn-based roguelike encounters.

Lv 1 Base Archetype Stat Distribution

Empirical starter attributes recorded at Character Creation before racial modifiers:

Base Class HP Attack Defense Magic Speed Crit / Dodge
Warrior 120 14 12 4 8 5% / 3%
Thief 85 12 6 5 16 15% / 12%
Mage 75 6 5 18 10 4% / 4%
Fist 105 15 8 6 12 8% / 6%
Bard 90 8 7 12 11 6% / 5%
Archer 80 14 5 5 13 12% / 7%
Detailed 18 Super Classes Guide → Compare Best Races for Classes →