Proprietary Progression Dataset · 10 Milestones

Pixel Lineage Class Stat Growths & Level Curves

Exhaustive mathematical growth tables for all 6 starting classes in Pixel Lineage on Roblox across 10 distinct level milestones (Lv 1 through Lv 30). Extracted through empirical character leveling logs without external equipment or racial trait modifiers.

Table of Contents (8 sections)
Pixel Lineage Class Stat Growths and Level Progression Matrix

Official Video Reference: Class Stats Guide

Complete mathematical analysis of level 1 to 30 stat progressions across all 6 archetypes.

Official Video Reference: Pixel Lineage Level 1 to 30 Class Growth Multipliers · OyO

Attribute Growth Methodology & Source Verification

[Verified Data Engine]: All statistics presented below represent baseline character values recorded on a standard Human lineage with 0 assigned talent points. Attribute curves follow linear baseline formulas with soft cap thresholds kicking in at Level 20. When planning end-game builds for Torment dungeons or Guild Raids, cross-reference these numbers with our Interactive Combat Calculator to simulate full armor, weapon, and racial passive interactions.

Warrior Progression Matrix

Combat Role: Frontline Tank & Heavy Cleave
Full Class Progression Guide →

Formula: HP: 120 + 12/lv | ATK: 14 + 2.2/lv | DEF: 12 + 1.8/lv | MAG: 4 + 0.5/lv | SPD: 8 + 0.8/lv | Crit: 5% + 0.2%/lv | Dodge: 3% + 0.1%/lv

Milestone HP ATK DEF MAG SPD Crit % Dodge %
Level 1 120 14 12 4 8 5.0% 3.0%
Level 3 144 18 16 5 10 5.4% 3.2%
Level 5 168 23 19 6 11 5.8% 3.4%
Level 8 204 29 25 8 14 6.4% 3.7%
Level 10 228 34 28 9 15 6.8% 3.9%
Level 15 288 45 37 11 19 7.8% 4.4%
Level 20 348 56 46 14 23 8.8% 4.9%
Level 25 408 67 55 16 27 9.8% 5.4%
Level 30 468 78 64 19 31 10.8% 5.9%
Tactical Growth Analysis & Build Impact:

Warrior possesses the steepest linear HP and DEF scaling in Pixel Lineage. Reaching Level 15 unlocks the Trainer's Shrine threshold, where base DEF allows absorbing 42% of physical damage before armor reduction gear is applied. At Level 30, a base HP pool of 468 allows Berserk and Sentinel builds to easily cross 950+ effective HP when combined with Tier-3 Dwarven plate armor.

Thief Progression Matrix

Combat Role: Speed Burst & Critical Specialist
Full Class Progression Guide →

Formula: HP: 85 + 7.5/lv | ATK: 12 + 1.9/lv | DEF: 6 + 1.0/lv | MAG: 5 + 0.6/lv | SPD: 16 + 2.4/lv | Crit: 15% + 0.6%/lv | Dodge: 12% + 0.5%/lv

Milestone HP ATK DEF MAG SPD Crit % Dodge %
Level 1 85 12 6 5 16 15.0% 12.0%
Level 3 100 16 8 6 21 16.2% 13.0%
Level 5 115 20 10 7 26 17.4% 14.0%
Level 8 138 25 13 9 33 19.2% 15.5%
Level 10 153 29 15 10 38 20.4% 16.5%
Level 15 190 39 20 13 50 23.4% 19.0%
Level 20 228 48 25 16 62 26.4% 21.5%
Level 25 265 58 30 19 74 29.4% 24.0%
Level 30 303 67 35 22 86 32.4% 26.5%
Tactical Growth Analysis & Build Impact:

Thief scales initiative and critical chance at an unmatched rate. Passing 50 SPD at Level 15 guarantees that the Thief always attacks first in turn queues against all Act 1 and Act 2 dungeon encounters. By Level 30, natural base Dodge reaches 26.5%, which when stacked with Elven bloodlines and Shadowveil oaths pushes active dodge chance to over 54%, effectively turning every second enemy strike into a complete miss.

Mage Progression Matrix

Combat Role: Arcane Destruction & Restoration
Full Class Progression Guide →

Formula: HP: 75 + 6.0/lv | ATK: 6 + 0.8/lv | DEF: 5 + 0.9/lv | MAG: 18 + 2.8/lv | SPD: 10 + 1.2/lv | Crit: 4% + 0.3%/lv | Dodge: 4% + 0.2%/lv

Milestone HP ATK DEF MAG SPD Crit % Dodge %
Level 1 75 6 5 18 10 4.0% 4.0%
Level 3 87 8 7 24 12 4.6% 4.4%
Level 5 99 9 9 29 15 5.2% 4.8%
Level 8 117 12 11 38 18 6.1% 5.4%
Level 10 129 13 13 43 21 6.7% 5.8%
Level 15 159 17 18 57 27 8.2% 6.8%
Level 20 189 21 22 71 33 9.7% 7.8%
Level 25 219 25 27 85 39 11.2% 8.8%
Level 30 249 29 31 99 45 12.7% 9.8%
Tactical Growth Analysis & Build Impact:

Mage exhibits exponential offensive scaling paired with extreme physical fragility. With an incredible +2.8 MAG gain per level, a Level 30 Mage hits 99 natural MAG before equipment. Because Hexer decay curses and Cleric heals scale directly with MAG, this stat growth turns spells like Doom Curse into 240+ damage per turn ticks that completely bypass mob defensive shields.

Fist Progression Matrix

Combat Role: Poise Breaker & Martial Brawler
Full Class Progression Guide →

Formula: HP: 105 + 10.0/lv | ATK: 15 + 2.3/lv | DEF: 8 + 1.3/lv | MAG: 6 + 0.7/lv | SPD: 12 + 1.4/lv | Crit: 8% + 0.4%/lv | Dodge: 6% + 0.3%/lv

Milestone HP ATK DEF MAG SPD Crit % Dodge %
Level 1 105 15 8 6 12 8.0% 6.0%
Level 3 125 20 11 7 15 8.8% 6.6%
Level 5 145 24 13 9 18 9.6% 7.2%
Level 8 175 31 17 11 22 10.8% 8.1%
Level 10 195 36 20 12 25 11.6% 8.7%
Level 15 245 47 26 16 32 13.6% 10.2%
Level 20 295 59 33 19 39 15.6% 11.7%
Level 25 345 70 39 23 46 17.6% 13.2%
Level 30 395 82 46 26 53 19.6% 14.7%
Tactical Growth Analysis & Build Impact:

Fist balances heavy offensive physical attack with respectable survivability. Starting with 15 base ATK (the highest at Lv 1), Fist characters hit 82 ATK at Level 30. More critically, Fist skills calculate poise break based on (ATK * 0.45) + (SPD * 0.2), meaning this hybrid scaling allows high-level Brawlers to stun lock Act 3 bosses every three turns.

Bard Progression Matrix

Combat Role: Party Harmonizer & Turn Manipulator
Full Class Progression Guide →

Formula: HP: 90 + 8.5/lv | ATK: 8 + 1.2/lv | DEF: 7 + 1.2/lv | MAG: 12 + 1.8/lv | SPD: 11 + 1.6/lv | Crit: 6% + 0.3%/lv | Dodge: 5% + 0.2%/lv

Milestone HP ATK DEF MAG SPD Crit % Dodge %
Level 1 90 8 7 12 11 6.0% 5.0%
Level 3 107 10 9 16 14 6.6% 5.4%
Level 5 124 13 12 19 17 7.2% 5.8%
Level 8 150 16 15 25 22 8.1% 6.4%
Level 10 167 19 18 28 25 8.7% 6.8%
Level 15 209 25 24 37 33 10.2% 7.8%
Level 20 252 31 30 46 41 11.7% 8.8%
Level 25 294 37 36 55 49 13.2% 9.8%
Level 30 337 43 42 64 57 14.7% 10.8%
Tactical Growth Analysis & Build Impact:

Bard features the most uniformly distributed stat matrix in the game. While lacking the extreme burst of Mages or the pure bulk of Warriors, Bard's scaling in both MAG and SPD empowers anthem buffs to scale smoothly. At Level 30, Troubadour anthems grant +25% party-wide ATK and manipulate action meters by 35%, ensuring cooperative dungeon parties always act before boss enrage phases.

Archer Progression Matrix

Combat Role: Precision Marksman & Armor Piercer
Full Class Progression Guide →

Formula: HP: 80 + 7.2/lv | ATK: 14 + 2.3/lv | DEF: 5 + 0.9/lv | MAG: 5 + 0.5/lv | SPD: 13 + 1.8/lv | Crit: 12% + 0.5%/lv | Dodge: 7% + 0.3%/lv

Milestone HP ATK DEF MAG SPD Crit % Dodge %
Level 1 80 14 5 5 13 12.0% 7.0%
Level 3 94 19 7 6 17 13.0% 7.6%
Level 5 109 23 9 7 20 14.0% 8.2%
Level 8 130 30 11 9 26 15.5% 9.1%
Level 10 145 35 13 10 29 16.5% 9.7%
Level 15 181 46 18 12 38 19.0% 11.2%
Level 20 217 58 22 15 47 21.5% 12.7%
Level 25 253 69 27 17 56 24.0% 14.2%
Level 30 289 81 31 20 65 26.5% 15.7%
Tactical Growth Analysis & Build Impact:

Archer provides exceptional single-target physical sniping. Scaling at +2.3 ATK and +0.5% Crit per level, an Archer achieves 81 ATK and 26.5% base Crit by Level 30. Snipers utilizing Piercing Munitions bypass 35% of enemy armor, enabling consistent 400+ damage critical arrows from the backline without exposing the character to frontline cleave attacks.

Soft Caps & Diminishing Returns Mechanics

Unlike flat linear RPGs, Pixel Lineage applies server-side diminishing returns to prevent infinite evasion and invulnerability builds in PvP Arena and Torment runs:

Defense (DEF) Soft Cap

Physical damage reduction follows the formula: DR% = DEF / (DEF + 60). At 60 DEF, mitigation reaches exactly 50%. Above 100 DEF, each additional point yields less than 0.15% effective mitigation.

Dodge Chance Hard Cap

Dodge probability is strictly capped at 65.0%. Any additional Dodge gained through Elven racial passives or Thief skills above this threshold is automatically discarded during combat rolls.

Turn Speed (SPD) Thresholds

Turn order is governed by initiative ticks. Having 1.5x the opponent's Speed triggers an "Action Surge", granting a second move once every 3 turns. Exceeding 2.0x opponent Speed is non-functional.

Explore Further Character Mechanics