How Oaths Function in Guild Warfare
Upon reaching Guild Reputation Tier 2, characters can bind their lineage to one of three ancient oaths. Swearing an oath requires contributing gold and raid tokens earned from Castle Sieges and Guild Raids. An oath remains active until explicitly renounced at the Guild Altar for a penalty fee.
The Three Ancient Guild Oaths
Oath of the Vanguard
Warrior / Fist Archetypes Pledge Cost: 1,500 Gold & 100 Guild Tokens
Permanent Buff: +15% Physical DR when within 2 tiles of guild allies; 10% Chance to counter melee attacks.
Tactical Drawback: -10% Movement speed in open exploration maps.
Oath of the Arcanum
Mage / Bard Archetypes Pledge Cost: 2,000 Gold & 120 Guild Tokens
Permanent Buff: +20% Maximum Mana Pool; spells restore 5% HP to lowest-health ally upon critical cast.
Tactical Drawback: Takes 15% increased physical damage from brute enemies.
Oath of the Shadowveil
Thief / Archer Archetypes Pledge Cost: 1,800 Gold & 110 Guild Tokens
Permanent Buff: +12% Critical Strike Rate and immunity to movement-impairing snares in guild dungeons.
Tactical Drawback: Healing received from external potions reduced by 25%.
Guild Oath Optimization Strategies
To maximize party raid effectiveness, guilds should maintain a balanced distribution of oaths across their 4-player raid teams:
- Frontline Tanks: Sentinel Warriors should pledge Oath of the Vanguard to stack physical damage reduction.
- Dedicated Healers: Clerics benefit most from Oath of the Arcanum, as bonus mana extends healing duration against high-HP raid bosses.
- Burst DPS: Assassins and Snipers should pledge Oath of the Shadowveil to lock in critical strike thresholds.